qemu/ui-sdl2-set-swap-interval-explicitly-when-OpenGL-is-.patch
Jiabo Feng 841956ecbc QEMU update to version 8.2.0-21:
- tests: bump QOS_PATH_MAX_ELEMENT_SIZE again
- softmmu/physmem: fix memory leak in dirty_memory_extend()
- crypto: run qcrypto_pbkdf2_count_iters in a new thread
- hw/audio/virtio-sound: fix heap buffer overflow
- hw/intc/arm_gic: fix spurious level triggered interrupts
- ui/sdl2: set swap interval explicitly when OpenGL is enabled
- target/riscv/kvm: tolerate KVM disable ext errors
- virtio: remove virtio_tswap16s() call in vring_packed_event_read()
- block: fix -Werror=maybe-uninitialized false-positive
- hw/remote/vfio-user: Fix config space access byte order
- hw/loongarch/virt: Fix memory leak
- hw/intc/riscv_aplic: APLICs should add child earlier than realize
- stdvga: fix screen blanking
- ui/gtk: Draw guest frame at refresh cycle
- target/i386: fix size of EBP writeback in gen_enter()
- virtio-net: drop too short packets early
- target/ppc: Fix lxv/stxv MSR facility check
- target/ppc: Fix lxvx/stxvx facility check
- virtio-snd: add max size bounds check in input cb(CVE-2024-7730)

Signed-off-by: Jiabo Feng <fengjiabo1@huawei.com>
(cherry picked from commit e2eb79f1867bb8d8d870e758f06d2a32b3a4fc8a)
2024-11-07 09:49:22 +08:00

49 lines
1.9 KiB
Diff

From 855f389c98787baaa8afd1139fb82e0710167d9a Mon Sep 17 00:00:00 2001
From: Gert Wollny <gert.wollny@collabora.com>
Date: Wed, 11 Sep 2024 09:14:30 +0000
Subject: [PATCH] ui/sdl2: set swap interval explicitly when OpenGL is enabled
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Before 176e3783f2ab (ui/sdl2: OpenGL window context)
SDL_CreateRenderer was called unconditionally setting
the swap interval to 0. Since SDL_CreateRenderer is now no
longer called when OpenGL is enabled, the swap interval is
no longer set explicitly and vsync handling depends on
the environment settings which may lead to a performance
regression with virgl as reported in
https://gitlab.com/qemu-project/qemu/-/issues/2565
Restore the old vsync handling by explicitly calling
SDL_GL_SetSwapInterval if OpenGL is enabled.
Fixes: 176e3783f2ab (ui/sdl2: OpenGL window context)
Closes: https://gitlab.com/qemu-project/qemu/-/issues/2565
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <01020191e05ce6df-84da6386-62c2-4ce8-840e-ad216ac253dd-000000@eu-west-1.amazonses.com>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
(cherry picked from commit ae23cd00170baaa2777eb1ee87b70f472dbb3c44)
Signed-off-by: zhujun2 <zhujun2_yewu@cmss.chinamobile.com>
---
ui/sdl2.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 4971963f00..cc44d2708b 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -115,6 +115,7 @@ void sdl2_window_create(struct sdl2_console *scon)
SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
scon->winctx = SDL_GL_CreateContext(scon->real_window);
+ SDL_GL_SetSwapInterval(0);
} else {
/* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
--
2.41.0.windows.1