!1 glm: package init

From: @misaka00251 
Reviewed-by: @geasscore 
Signed-off-by: @geasscore
This commit is contained in:
openeuler-ci-bot 2022-04-21 13:47:01 +00:00 committed by Gitee
commit 303c2bec26
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5 changed files with 400 additions and 73 deletions

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@ -1,36 +0,0 @@
# glm
#### Description
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications.
#### Software Architecture
Software architecture description
#### Installation
1. xxxx
2. xxxx
3. xxxx
#### Instructions
1. xxxx
2. xxxx
3. xxxx
#### Contribution
1. Fork the repository
2. Create Feat_xxx branch
3. Commit your code
4. Create Pull Request
#### Gitee Feature
1. You can use Readme\_XXX.md to support different languages, such as Readme\_en.md, Readme\_zh.md
2. Gitee blog [blog.gitee.com](https://blog.gitee.com)
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@ -1,37 +1 @@
# glm
#### 介绍
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications.
#### 软件架构
软件架构说明
#### 安装教程
1. xxxx
2. xxxx
3. xxxx
#### 使用说明
1. xxxx
2. xxxx
3. xxxx
#### 参与贡献
1. Fork 本仓库
2. 新建 Feat_xxx 分支
3. 提交代码
4. 新建 Pull Request
#### 特技
1. 使用 Readme\_XXX.md 来支持不同的语言,例如 Readme\_en.md, Readme\_zh.md
2. Gitee 官方博客 [blog.gitee.com](https://blog.gitee.com)
3. 你可以 [https://gitee.com/explore](https://gitee.com/explore) 这个地址来了解 Gitee 上的优秀开源项目
4. [GVP](https://gitee.com/gvp) 全称是 Gitee 最有价值开源项目,是综合评定出的优秀开源项目
5. Gitee 官方提供的使用手册 [https://gitee.com/help](https://gitee.com/help)
6. Gitee 封面人物是一档用来展示 Gitee 会员风采的栏目 [https://gitee.com/gitee-stars/](https://gitee.com/gitee-stars/)
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications.

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@ -0,0 +1,316 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 843e754..bc7a745 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -3,13 +3,26 @@ cmake_policy(VERSION 3.2)
set(GLM_VERSION "0.9.9")
project(glm VERSION ${GLM_VERSION} LANGUAGES CXX)
-enable_testing()
+message(STATUS "GLM: Version " ${GLM_VERSION})
add_subdirectory(glm)
add_library(glm::glm ALIAS glm)
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_SOURCE_DIR})
-add_subdirectory(test)
+ include(CPack)
+ install(DIRECTORY glm DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} PATTERN "CMakeLists.txt" EXCLUDE)
+ install(EXPORT glm FILE glmConfig.cmake DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/glm NAMESPACE glm::)
+ include(CMakePackageConfigHelpers)
+ write_basic_package_version_file("glmConfigVersion.cmake" COMPATIBILITY AnyNewerVersion)
+ install(FILES ${CMAKE_CURRENT_BINARY_DIR}/glmConfigVersion.cmake DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/glm)
+
+ configure_file(glm.pc.in glm.pc @ONLY)
+ install(FILES ${CMAKE_CURRENT_BINARY_DIR}/glm.pc DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
+
+ include(CTest)
+ if(BUILD_TESTING)
+ add_subdirectory(test)
+ endif()
endif(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_SOURCE_DIR})
diff --git a/cmake/glm/glmConfig-version.cmake b/cmake/glm/glmConfig-version.cmake
deleted file mode 100644
index 6e63a4a..0000000
--- a/cmake/glm/glmConfig-version.cmake
+++ /dev/null
@@ -1,11 +0,0 @@
-if(${PACKAGE_FIND_VERSION_MAJOR} EQUAL 0)
- if (${PACKAGE_FIND_VERSION} VERSION_LESS ${GLM_VERSION})
- set(PACKAGE_VERSION_COMPATIBLE 1)
- endif()
- if(${PACKAGE_FIND_VERSION} VERSION_EQUAL ${GLM_VERSION})
- set(PACKAGE_VERSION_EXACT 1)
- endif()
-else()
- set(PACKAGE_VERSION_UNSUITABLE 1)
-endif()
-
diff --git a/cmake/glm/glmConfig.cmake b/cmake/glm/glmConfig.cmake
deleted file mode 100644
index 4fba511..0000000
--- a/cmake/glm/glmConfig.cmake
+++ /dev/null
@@ -1,22 +0,0 @@
-cmake_minimum_required(VERSION 3.2 FATAL_ERROR)
-cmake_policy(VERSION 3.2)
-
-set(GLM_VERSION 0.9.9)
-
-get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
-get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
-get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
-if (_IMPORT_PREFIX STREQUAL "/")
- set(_IMPORT_PREFIX "")
-endif()
-
-# Set the old GLM_INCLUDE_DIRS variable for backwards compatibility
-set(GLM_INCLUDE_DIRS ${_IMPORT_PREFIX})
-
-add_library(glm::glm INTERFACE IMPORTED)
-set_target_properties(glm::glm PROPERTIES
- INTERFACE_INCLUDE_DIRECTORIES ${GLM_INCLUDE_DIRS})
-
-mark_as_advanced(glm_DIR)
-set(_IMPORT_PREFIX)
-
diff --git a/glm.pc.in b/glm.pc.in
new file mode 100644
index 0000000..da8a615
--- /dev/null
+++ b/glm.pc.in
@@ -0,0 +1,7 @@
+prefix=@CMAKE_INSTALL_PREFIX@
+includedir=${prefix}/include
+
+Name: GLM
+Description: OpenGL Mathematics
+Version: @GLM_VERSION@
+Cflags: -I${includedir}
\ No newline at end of file
diff --git a/glm/CMakeLists.txt b/glm/CMakeLists.txt
index 4ff51c8..cee0d2e 100644
--- a/glm/CMakeLists.txt
+++ b/glm/CMakeLists.txt
@@ -43,7 +43,15 @@ source_group("SIMD Files" FILES ${SIMD_INLINE})
source_group("SIMD Files" FILES ${SIMD_HEADER})
add_library(glm INTERFACE)
-target_include_directories(glm INTERFACE ../)
+
+include(GNUInstallDirs)
+
+target_include_directories(glm INTERFACE
+ $<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}>
+ $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
+)
+
+install(TARGETS glm EXPORT glm)
if(BUILD_STATIC_LIBS)
add_library(glm_static STATIC ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
diff --git a/glm/gtc/packing.inl b/glm/gtc/packing.inl
index 8c906e1..c550140 100644
--- a/glm/gtc/packing.inl
+++ b/glm/gtc/packing.inl
@@ -9,6 +9,9 @@
#include "../detail/type_half.hpp"
#include <cstring>
#include <limits>
+extern "C" {
+#include <endian.h>
+}
namespace glm{
namespace detail
@@ -183,9 +186,15 @@ namespace detail
{
struct
{
+#if BYTE_ORDER == LITTLE_ENDIAN
uint x : 3;
uint y : 3;
uint z : 2;
+#else
+ uint z : 2;
+ uint y : 3;
+ uint x : 3;
+#endif
} data;
uint8 pack;
};
@@ -194,8 +203,13 @@ namespace detail
{
struct
{
+#if BYTE_ORDER == LITTLE_ENDIAN
uint x : 4;
uint y : 4;
+#else
+ uint y : 4;
+ uint x : 4;
+#endif
} data;
uint8 pack;
};
@@ -204,10 +218,17 @@ namespace detail
{
struct
{
+#if BYTE_ORDER == LITTLE_ENDIAN
uint x : 4;
uint y : 4;
uint z : 4;
uint w : 4;
+#else
+ uint w : 4;
+ uint z : 4;
+ uint y : 4;
+ uint x : 4;
+#endif
} data;
uint16 pack;
};
@@ -216,9 +237,15 @@ namespace detail
{
struct
{
+#if BYTE_ORDER == LITTLE_ENDIAN
uint x : 5;
uint y : 6;
uint z : 5;
+#else
+ uint z : 5;
+ uint y : 6;
+ uint x : 5;
+#endif
} data;
uint16 pack;
};
@@ -227,10 +254,17 @@ namespace detail
{
struct
{
+#if BYTE_ORDER == LITTLE_ENDIAN
uint x : 5;
uint y : 5;
uint z : 5;
uint w : 1;
+#else
+ uint w : 1;
+ uint z : 5;
+ uint y : 5;
+ uint x : 5;
+#endif
} data;
uint16 pack;
};
@@ -239,10 +273,17 @@ namespace detail
{
struct
{
+#if BYTE_ORDER == LITTLE_ENDIAN
uint x : 10;
uint y : 10;
uint z : 10;
uint w : 2;
+#else
+ uint w : 2;
+ uint z : 10;
+ uint y : 10;
+ uint x : 10;
+#endif
} data;
uint32 pack;
};
@@ -251,10 +292,17 @@ namespace detail
{
struct
{
+#if BYTE_ORDER == LITTLE_ENDIAN
int x : 10;
int y : 10;
int z : 10;
int w : 2;
+#else
+ int w : 2;
+ int z : 10;
+ int y : 10;
+ int x : 10;
+#endif
} data;
uint32 pack;
};
@@ -263,10 +311,17 @@ namespace detail
{
struct
{
+#if BYTE_ORDER == LITTLE_ENDIAN
uint x : 9;
uint y : 9;
uint z : 9;
uint w : 5;
+#else
+ uint w : 5;
+ uint z : 9;
+ uint y : 9;
+ uint x : 9;
+#endif
} data;
uint32 pack;
};
diff --git a/manual.md b/manual.md
index a7f6956..d53df3d 100644
--- a/manual.md
+++ b/manual.md
@@ -277,7 +277,26 @@ GLM does not depend on external libraries or headers such as `<GL/gl.h>`, [`<GL/
### <a name="section1_5"></a> 1.5. Finding GLM with CMake
-GLM packages a `glmConfig.cmake` and `glmConfig-version.cmake` in the root of the repository and the release archives. To find GLM with CMake you can pass `-Dglm_DIR=<path to glm root>/cmake/glm/` when running CMake. You can then either add `${GLM_INCLUDE_DIRS}` to your target's include directories, or link against the imported `glm::glm` target.
+When installed, GLM provides the CMake package configuration files `glmConfig.cmake` and `glmConfigVersion.cmake`.
+
+To use these configurations files, you may need to set the `glm_DIR` variable to the directory containing the configuration files `<installation prefix>/lib/cmake/glm/`.
+
+Use the `find_package` CMake command to load the configurations into your project. Lastly, either link your executable against the `glm::glm` target or add `${GLM_INCLUDE_DIRS}` to your target's include directories:
+
+```cmake
+set(glm_DIR <installation prefix>/lib/cmake/glm) # if necessary
+find_package(glm REQUIRED)
+target_link_libraries(<your executable> glm::glm)
+```
+
+To use GLM as a submodule in a project instead, use `add_subdirectory` to expose the same target, or add the directory to your target's
+
+```cmake
+add_subdirectory(glm)
+target_link_libraries(<your executable> glm::glm)
+# or
+target_include_directories(<your executable> glm)
+```
---
<div style="page-break-after: always;"> </div>
diff --git a/test/gtc/gtc_packing.cpp b/test/gtc/gtc_packing.cpp
index df5b3bb..fbaaa5b 100644
--- a/test/gtc/gtc_packing.cpp
+++ b/test/gtc/gtc_packing.cpp
@@ -4,6 +4,7 @@
#include <glm/ext/vector_relational.hpp>
#include <cstdio>
#include <vector>
+#include <arpa/inet.h>
void print_bits(float const& s)
{
@@ -156,7 +157,7 @@ int test_U3x10_1x2()
glm::u8vec4 const v0(0xff, 0x77, 0x0, 0x33);
glm::uint32 const p0 = *reinterpret_cast<glm::uint32 const*>(&v0[0]);
- glm::uint32 const r0 = 0x330077ff;
+ glm::uint32 const r0 = htonl(0xff770033);
Error += p0 == r0 ? 0 : 1;

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# The library consists of headers only
%global debug_package %{nil}
Name: glm
Version: 0.9.9.8
Release: 1
Summary: C++ mathematics library for graphics programming
License: MIT
URL: http://glm.g-truc.net/
Source0: https://github.com/g-truc/glm/releases/download/%{version}/%{name}-%{version}.tar.gz
Patch0: fix-tests-big-endian-and-installation.patch
BuildRequires: gcc
BuildRequires: gcc-c++
BuildRequires: cmake >= 3.14
%description
GLM is a C++ library for doing mathematics operations
required in many OpenGL based applications. Its interface
has been designed to resemble the built-in matrix and vector
types of the OpenGL shading language.
%package devel
Summary: C++ mathematics library for graphics programming
BuildArch: noarch
Provides: %{name}-static = %{version}-%{release}
%description devel
GLM is a C++ library for doing mathematics operations
required in many OpenGL based applications. Its interface
has been designed to resemble the built-in matrix and vector
types of the OpenGL shading language.
%{name}-devel is only required for building software that uses
the GLM library. Because GLM currently is a header-only library,
there is no matching run time package.
%package doc
Summary: Documentation for %{name}-devel
BuildArch: noarch
%description doc
The %{name}-doc package contains reference documentation and
a programming manual for the %{name}-devel package.
%prep
%autosetup -p1
%build
%cmake \
-DCMAKE_CXX_FLAGS="%{optflags} -fPIC -fno-strict-aliasing" \
-DGLM_TEST_ENABLE=ON
%check
ctest --output-on-failure -E '(test-core_func_common|test-gtc_packing)'
%install
make install DESTDIR=$RPM_BUILD_ROOT
find $RPM_BUILD_ROOT -name '*.la' -exec rm -f {} ';'
find $RPM_BUILD_ROOT -name CMakeLists.txt -exec rm -f {} ';'
mkdir -pv $RPM_BUILD_ROOT%{_datadir}
mv $RPM_BUILD_ROOT%{_libdir}/cmake $RPM_BUILD_ROOT%{_datadir}/cmake
mv $RPM_BUILD_ROOT%{_libdir}/pkgconfig $RPM_BUILD_ROOT%{_datadir}/pkgconfig
rmdir $RPM_BUILD_ROOT%{_libdir}
%files devel
%doc readme.md
%{_includedir}/%{name}
%{_datadir}/cmake
%{_datadir}/pkgconfig/
%files doc
%license readme.md
%doc doc/api
%doc manual.md readme.md
%doc doc/manual.pdf
%changelog
* Thu Apr 21 2022 <misaka00251@misakanet.cn> - 0.9.9.8-1
- Init package (Spec file by fedora team, patch by Max Ree & Krzysztof Kurek)