!18 [sync] PR-13: Fix CVE-2021-33657
From: @openeuler-sync-bot Reviewed-by: @small_leek Signed-off-by: @small_leek
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commit
35e54e1186
@ -1,6 +1,6 @@
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Name: SDL2
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Version: 2.0.12
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Release: 2
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Release: 3
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Summary: Cross-platform multimedia library
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License: zlib and MIT
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URL: http://www.libsdl.org/
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@ -9,6 +9,7 @@ Source1: SDL_config.h
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Patch0000: multilib.patch
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Patch0001: SDL2-2.0.9-khrplatform.patch
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Patch0002: Fix-build-against-wayland-1.20.patch
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Patch6000: backport-CVE-2021-33657.patch
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BuildRequires: alsa-lib-devel audiofile-devel mesa-libGL-devel
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BuildRequires: mesa-libGLU-devel mesa-libEGL-devel libglvnd-devel
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@ -90,6 +91,12 @@ rm -vf %{buildroot}%{_libdir}/*.la
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%{_libdir}/lib*.a
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%changelog
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* Tue Mar 15 2022 yuanxin <yuanxin24@h-partners.com> - 2.0.12-3
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- Type:CVE
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- ID:NA
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- SUG:NA
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- DESC:Fix CVE-2021-33657
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* Sat Jan 8 2022 zhouwenpei <zhouwenpei1@huawei.com> - 2.0.12-2
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- Fix build against wayland
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33
backport-CVE-2021-33657.patch
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33
backport-CVE-2021-33657.patch
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@ -0,0 +1,33 @@
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From 8c91cf7dba5193f5ce12d06db1336515851c9ee9 Mon Sep 17 00:00:00 2001
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From: Sam Lantinga <slouken@libsdl.org>
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Date: Tue, 30 Nov 2021 12:36:46 -0800
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Subject: [PATCH] Always create a full 256-entry map in case color values are
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out of range
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Fixes https://github.com/libsdl-org/SDL/issues/5042
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---
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src/video/SDL_pixels.c | 4 ++--
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1 file changed, 2 insertions(+), 2 deletions(-)
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diff --git a/src/video/SDL_pixels.c b/src/video/SDL_pixels.c
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index ac04533c5d5..9bb02f771d0 100644
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--- a/src/video/SDL_pixels.c
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+++ b/src/video/SDL_pixels.c
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@@ -947,7 +947,7 @@ Map1to1(SDL_Palette * src, SDL_Palette * dst, int *identical)
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}
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*identical = 0;
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}
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- map = (Uint8 *) SDL_malloc(src->ncolors);
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+ map = (Uint8 *) SDL_calloc(256, sizeof(Uint8));
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if (map == NULL) {
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SDL_OutOfMemory();
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return (NULL);
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@@ -971,7 +971,7 @@ Map1toN(SDL_PixelFormat * src, Uint8 Rmod, Uint8 Gmod, Uint8 Bmod, Uint8 Amod,
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SDL_Palette *pal = src->palette;
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bpp = ((dst->BytesPerPixel == 3) ? 4 : dst->BytesPerPixel);
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- map = (Uint8 *) SDL_malloc(pal->ncolors * bpp);
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+ map = (Uint8 *) SDL_calloc(256, bpp);
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if (map == NULL) {
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SDL_OutOfMemory();
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return (NULL);
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